AoeStats
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Fortress

510081723Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 46m 40s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1224
+13
🇨🇳 Shu · China
1194
+14
🇹🇷 Celts · Türkiye
1158
+16
🇵🇪 Romans · Peru
1100
+17
🇨🇳 Danes · China
1173
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🇸🇬 Aztecs · Singapore
1167
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🇨🇳 Byzantines · China
1158
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🇬🇧 Hindustanis · United Kingdom
1100
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,876 7:50 11:34 25:51 ⛏ Fast Castle
36 1,672 9:02 12:51 28:37 ⛏ Fast Castle
30 1,385 7:19 11:19 27:54 ⛏ Fast Castle
28 1,309 8:14 12:17 33:34 ⛏ Fast Castle
26 1,227 7:58 12:24 28:02 ⛏ Fast Castle
25 1,157 7:31 11:15 24:10 ⛏ Fast Castle
24 1,129 7:55 12:31 28:03 ⛏ Fast Castle
22 1,004 7:29 12:06 23:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,280 16,015 19,110 1,730 79,135 83,278
31,075 21,525 16,125 3,185 71,910 74,859
30,285 17,835 16,720 4,260 69,100 74,054
27,965 18,274 16,355 2,355 64,949 78,099
33,805 14,085 12,060 2,250 62,200 65,559
25,625 25,225 7,765 1,860 60,475 68,984
20,905 22,885 10,445 1,275 55,510 78,581
24,080 14,395 12,515 2,595 53,585 66,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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