AoeStats
← HK | Jai Guru Deva

African Clearing

510425101Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 50m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Georgians · Canada
1730
+13
🇧🇪 Koreans · Belgium
1694
+15
🇺🇸 Mongols · United States
1688
+15
🇨🇳 Berbers · China
1525
+21
🇲🇽 Varangians · Mexico
1864
-23
🇲🇽 Berbers · Mexico
1825
-22
🇲🇽 Huns · Mexico
1582
-13
🇲🇽 Byzantines · Mexico
1377
-6
Player eAPM Actions Feudal Castle Imperial Opening
57 2,885 11:46 19:14 45:26 ⛏ Fast Castle
50 2,554 12:22 16:16 — ⛏ Fast Castle
50 2,520 13:30 17:25 33:37 ⛏ Fast Castle
47 2,383 12:41 16:47 39:16 ⛏ Fish Boom FC
43 2,172 12:37 21:56 36:46 ⚔ Drush into Scouts
40 2,048 12:42 16:17 34:01 ⛏ Fast Castle
37 1,886 14:34 23:02 — ⛏ Fast Castle
34 1,752 11:53 30:52 47:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,740 20,573 14,255 4,675 67,243 73,972
28,490 19,900 11,880 665 60,935 62,514
18,060 20,472 16,015 3,775 58,322 61,735
13,475 26,447 8,355 3,425 51,702 53,581
16,465 20,345 7,265 3,415 47,490 50,782
18,900 12,358 6,010 4,140 41,408 42,274
8,335 8,422 2,670 1,015 20,442 20,833
5,170 4,904 2,570 2,250 14,894 14,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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