AoeStats
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Arena

509931619Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 43m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Japanese · Canada
1373
+12
🇨🇭 Dravidians · Switzerland
1332
+13
🇨🇭 Vietnamese · Switzerland
1279
+16
🇨🇳 Lithuanians · China
1269
+16
🇦🇷 Teutons · Argentina
1348
-17
🇨🇴 Saxons · Colombia
1269
-14
🇹🇷 Portuguese · Türkiye
1241
-13
🇺🇸 Persians · United States
1232
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,608 10:52 15:02 36:11 ⛏ Fast Castle
56 2,454 11:30 15:09 31:04 ⛏ Fast Castle
48 2,087 10:12 14:37 33:38 ⛏ Fast Castle
45 1,971 10:13 14:04 27:47 ⛏ Fast Castle
30 1,327 10:30 14:42 31:31 ⛏ Fast Castle
26 1,123 10:18 14:42 31:59 ⛏ Fast Castle
23 1,012 11:36 15:36 31:36 ⛏ Fast Castle
17 752 8:55 24:53 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
26,840 17,095 12,480 850 57,265 64,026
23,055 22,815 5,835 2,600 54,305 59,292
18,225 18,598 12,235 2,375 51,433 65,536
21,255 11,925 13,080 950 47,210 48,809
22,845 7,280 15,070 1,500 46,695 51,821
21,200 13,320 7,405 2,800 44,725 49,247
16,260 16,080 9,050 1,085 42,475 56,290
7,360 5,324 2,310 2,070 17,064 18,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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