AoeStats
← mark_aoe_2024

Nomad

509924724Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 45m 38s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Spanish · Switzerland
1318
+14
🇵🇹 Khmer · Portugal
1309
+14
🇨🇭 Italians · Switzerland
1263
+16
🇪🇸 Japanese · Spain
1241
+17
🇫🇷 Bulgarians · France
1356
-18
🇺🇸 Koreans · United States
1247
-15
🇳🇴 Saxons · Norway
1245
-14
🇳🇱 Turks · Netherlands
1244
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,195 12:26 18:43 — ⛏ Fish Boom FC
48 2,203 11:58 23:28 41:57 ⛏ Fish Boom into Fire Galleys into Galleys FC
45 2,070 13:56 18:03 36:08 ⛏ Fish Boom FC
38 1,738 13:49 20:34 — ⚔ Fish Boom into Drush
32 1,471 13:53 24:32 — ⚔ Scout Rush
29 1,318 12:40 25:45 44:52 ⛏ Fish Boom into Galleys FC
19 888 15:29 34:30 — ⚔ Fish Boom into M@A into Towers
16 751 13:43 28:39 39:53 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,930 15,673 10,655 2,350 49,608 52,589
13,220 17,648 6,330 1,610 38,808 40,058
10,050 18,959 5,460 850 35,319 40,671
9,760 12,902 2,990 2,655 28,307 29,810
13,920 9,089 3,570 1,445 28,024 28,023
9,345 9,510 4,215 2,220 25,290 24,975
9,975 12,207 720 1,125 24,027 24,400
11,930 7,283 3,805 930 23,948 25,180
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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