AoeStats
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MegaRandom

509962450Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 68m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
664
+16
🇲🇽 Mongols · Mexico
657
+16
🇹🇷 Vietnamese · Türkiye
571
+20
🇺🇸 Teutons · United States
568
+20
🇷🇺 Aztecs · Russia
735
-20
🇬🇧 Turks · United Kingdom
659
-42
🇷🇺 Byzantines · Russia
623
-36
🇧🇬 Franks · Bulgaria
623
-36
Player eAPM Actions Feudal Castle Imperial Opening
32 2,170 10:12 22:18 38:14 ⛏ Fast Castle
29 1,960 12:08 20:32 32:33 ⛏ Fast Castle
27 1,868 14:48 28:47 43:30 ⚔ Archer Rush
25 1,732 11:27 22:08 38:50 ⛏ Fast Castle
14 972 12:01 17:44 33:38 ⛏ Fast Castle
14 930 12:55 29:27 60:28
9 583 12:29 20:02 37:31 ⛏ Fish Boom FC
9 604 14:14 25:50 38:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,320 45,275 33,080 6,200 99,875 112,893
51,660 21,225 18,795 945 92,625 99,629
28,990 38,310 16,915 3,065 87,280 92,004
17,105 31,185 29,055 3,700 81,045 98,076
33,485 11,650 26,595 750 72,480 81,053
31,520 18,345 16,995 2,445 69,305 90,976
21,030 17,770 8,040 3,310 50,150 65,724
14,515 12,760 2,960 1,650 31,885 34,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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