AoeStats
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Arena

509183047Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 75m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1156
+17
🇳🇱 Danes · Netherlands
1139
+18
🇺🇸 Turks · United States
1125
+18
🇩🇪 Jurchens · Germany
1227
-19
🇩🇪 Italians · Germany
1225
-20
🇩🇪 Vietnamese · Germany
1090
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,985 12:48 16:45 21:53 ◆ FC into Fast Imp
30 2,255 12:13 16:08 30:48 ⛏ Fast Castle
26 1,991 10:53 15:24 35:51 ⛏ Fast Castle
23 1,726 12:08 16:43 — ⛏ Fast Castle
22 1,669 10:01 15:22 31:50 ⛏ Fast Castle
21 1,607 10:45 14:31 37:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,180 20,410 24,155 5,480 100,225 110,227
40,325 17,110 23,405 2,450 83,290 88,201
24,300 26,985 18,950 1,500 71,735 91,235
14,825 45,315 5,620 5,895 71,655 77,051
33,270 16,920 17,790 2,255 70,235 116,981
20,875 21,998 17,145 2,175 62,193 73,144
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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