AoeStats
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Lombardia

508936497Analyzed
3v3 RM · 6d ago on Sep 24, 2026· 47m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1230
+15
🇩🇪 Maya · Germany
1228
+15
🇩🇪 Malay · Germany
1081
+21
🇭🇺 Saxons · Hungary
1228
-18
🇭🇺 Tupi · Hungary
1189
-17
🇭🇺 Byzantines · Hungary
1178
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,509 11:54 15:56 38:56 ⛏ Fast Castle
30 1,415 11:36 16:18 34:10 ⛏ Fast Castle
23 1,088 11:50 15:53 32:44 ⛏ Fast Castle
22 1,057 9:07 20:28 33:28 ⚔ Scout Rush
20 927 11:49 17:13 40:38 ⛏ Fast Castle
19 896 10:05 19:30 33:31 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
27,785 11,171 12,665 1,095 52,716 58,857
23,370 14,006 11,110 3,705 52,191 56,241
21,895 13,613 9,090 3,480 48,078 51,732
12,520 15,358 11,200 2,905 41,983 47,275
11,550 12,591 10,680 2,600 37,421 43,841
13,680 11,516 3,320 1,320 29,836 39,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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