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Black Forest

510092389Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 61m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
824
+11
🇷🇴 Varangians · Romania
774
+13
🇭🇺 Byzantines · Hungary
696
+15
🇧🇷 Britons · Brazil
704
-13
🇨🇳 Franks · China
704
-13
🇨🇴 Turks · Colombia
698
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 1,175 13:02 20:50 33:26 ⛏ Fast Castle
18 1,119 11:25 22:07 32:57 ⛏ Fast Castle
17 1,055 14:27 20:34 34:07 ⛏ Fast Castle
16 999 13:07 22:49 34:51 ⛏ Fast Castle
9 557 16:42 29:59 38:25 ⛏ Fast Castle
8 496 12:14 18:17 30:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,750 25,087 18,160 2,190 77,187 117,437
34,130 17,225 19,940 3,700 74,995 86,667
27,900 17,543 17,385 3,370 66,198 73,985
22,115 17,515 10,040 1,850 51,520 59,972
14,310 15,286 12,780 2,445 44,821 52,991
14,045 12,815 7,620 3,350 37,830 47,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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