AoeStats
← Rey de Copas

Nomad

510631010Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 44m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1063
+13
🇧🇷 Varangians · Brazil
1049
+14
🇵🇪 Cumans · Peru
1047
+14
🇦🇷 Huns · Argentina
1024
+16
🇬🇧 Mongols · United Kingdom
1022
-15
🇩🇪 Britons · Germany
1020
-15
🇬🇧 Franks · United Kingdom
993
-14
🇩🇪 Tupi · Germany
970
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,268 14:48 23:43 40:51 ⚔ Fish Boom into Scouts
29 1,294 13:21 23:22 34:51 ⚔ Scout Rush
25 1,102 16:24 27:02 — ⚔ Fish Boom into M@A
24 1,066 14:30 22:10 37:47 ⛏ Fish Boom FC
22 949 14:29 20:25 — ⚔ Fish Boom into Galleys into Towers FC
17 760 14:06 19:53 42:55 ⛏ Fish Boom FC
16 718 14:48 21:32 — ⛏ Fish Boom FC
12 540 17:40 22:34 39:30 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
11,900 18,695 9,100 400 40,095 49,960
11,885 12,900 5,390 3,915 34,090 34,706
11,755 9,574 8,665 850 30,844 35,912
11,110 11,825 5,635 1,790 30,360 33,103
10,100 10,015 4,700 2,130 26,945 33,816
11,765 9,150 3,460 1,155 25,530 26,650
8,410 10,251 3,355 2,775 24,791 27,483
4,105 3,163 1,045 105 8,418 8,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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