AoeStats
← Rey de Copas

Arena

510404679Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 42m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1206
+12
🇺🇸 Malians · United States
1179
+13
🇺🇸 Hindustanis · United States
1165
+13
🇺🇸 Spanish · United States
1049
+18
🇺🇸 Armenians · United States
1120
-15
🇲🇽 Tatars · Mexico
1116
-14
🇩🇪 Bohemians · Germany
1094
-14
🇨🇦 Danes · Canada
1090
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,650 9:40 13:58 28:59 ⛏ Fast Castle
31 1,291 9:55 14:14 32:27 ⛏ Fast Castle
29 1,224 10:43 15:48 28:06 ⛏ Fast Castle
29 1,199 9:39 14:23 28:18 ⛏ Fast Castle
25 1,048 10:49 14:41 30:30 ⛏ Fast Castle
25 1,044 10:54 14:50 30:04 ⛏ Fast Castle
20 850 10:49 17:08 29:29 ⛏ Fast Castle
12 503 11:33 18:22 32:32 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,545 15,440 13,155 3,000 61,140 66,874
23,995 14,635 10,015 2,250 50,895 66,227
17,555 19,935 5,285 1,450 44,225 49,490
16,270 11,295 6,425 3,000 36,990 42,147
17,630 8,300 6,220 2,830 34,980 40,049
12,200 6,005 5,860 2,700 26,765 32,586
8,530 8,675 3,120 2,305 22,630 29,436
10,115 6,545 2,675 1,535 20,870 23,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.