AoeStats
← Rey de Copas

Nomad

510392337Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 30m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1234
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Player eAPM Actions Feudal Castle Imperial Opening
37 1,123 14:24 20:44 — ⚔ Fish Boom into Archers into Skirms
28 857 14:19 20:04 — ⛏ Fish Boom FC
26 774 13:53 18:51 — ⛏ Fish Boom FC
25 747 15:20 20:01 — ⛏ Fish Boom FC
23 708 15:22 22:59 — ⛏ Fish Boom into Galleys FC
22 677 13:12 17:17 — ⛏ Fish Boom FC
21 649 13:56 20:20 — ⛏ Fish Boom into Galleys FC
12 367 13:55 18:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,850 6,988 1,800 420 16,058 18,773
6,605 7,037 1,810 465 15,917 16,554
6,950 4,885 1,855 1,600 15,290 16,318
6,660 5,255 2,185 200 14,300 17,014
5,775 5,038 1,495 850 13,158 15,965
5,615 4,699 1,125 850 12,289 12,704
4,400 4,146 1,115 1,000 10,661 10,704
3,150 4,010 610 400 8,170 7,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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