AoeStats
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Arabia

510488464Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 60m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Poles · Poland
979
+12
🇺🇸 Goths · United States
965
+13
🇮🇹 Italians · Italy
959
+13
🇬🇧 Byzantines · United Kingdom
949
+14
🇨🇳 Mongols · China
935
-14
🇹🇼 Wei · Taiwan
890
-13
🇹🇼 Vietnamese · Taiwan
890
-13
🇹🇼 Varangians · Taiwan
881
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,557 10:56 19:43 56:23 ⚔ M@A FC
39 2,328 9:50 20:33 46:59 ⚔ Scout Rush
34 2,037 10:27 24:32 40:58 ⚔ Archer Rush
23 1,403 10:57 20:49 31:09
22 1,334 11:29 22:34 — ⚔ Archers into Skirms
16 990 11:30 28:42 51:14 ⚔ Towers FC
15 897 9:47 23:36 45:11 ⚔ Archer Rush
10 633 11:32 21:01 32:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,320 26,355 16,975 3,800 84,450 92,914
34,990 26,630 4,510 2,525 68,655 77,277
34,265 9,060 23,330 1,485 68,140 71,462
33,320 22,575 8,950 1,900 66,745 80,658
22,985 16,622 16,825 2,350 58,782 66,002
14,605 9,552 5,730 2,535 32,422 37,918
10,100 10,714 6,175 2,635 29,624 32,058
7,660 12,975 4,080 2,385 27,100 30,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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