AoeStats
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Arabia

510478330Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 44m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
887
+15
🇹🇼 Vietnamese · Taiwan
887
+15
🇹🇼 Varangians · Taiwan
878
+15
🇯🇵 Khmer · Japan
862
+16
🇺🇸 Franks · United States
938
-19
🇵🇪 Portuguese · Peru
898
-17
🇫🇷 Varangians · France
867
-15
🇺🇸 Mongols · United States
735
-10
Player eAPM Actions Feudal Castle Imperial Opening
45 2,004 11:26 20:23 42:05 ⚔ M@A FC
32 1,431 9:53 20:54 42:39 ⚔ Scout Rush
30 1,311 10:26 20:28 — ⚔ Scout Rush
20 878 13:25 28:57 —
16 706 10:36 25:22 — ⚔ Scout Rush
15 654 13:34 21:30 35:45 ⛏ Fast Castle
8 333 13:22 26:31 — ⚔ Scout Rush
7 325 12:14 22:32 —

Resources

Player Food Wood Gold Stone Spent Collected
20,165 12,515 7,085 1,750 41,515 48,910
14,295 14,115 8,780 1,610 38,800 46,615
15,075 7,577 4,785 850 28,287 31,210
9,105 7,440 2,575 300 19,420 23,314
6,590 7,068 3,430 955 18,043 18,294
6,260 6,190 1,790 2,160 16,400 18,165
6,785 3,880 200 255 11,120 13,210
4,815 3,790 300 1,475 10,380 10,494
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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