AoeStats
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Nomad

510847644Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 54m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Danes · Sweden
1133
+16
🇺🇸 Chinese · United States
1114
+17
🇸🇪 Magyars · Sweden
1110
+17
🇮🇪 Huns · Ireland
1097
+18
🇪🇸 Persians · Spain
1284
-22
🇪🇸 Mongols · Spain
1241
-21
🇩🇪 Celts · Germany
1135
-17
🇮🇹 Franks · Italy
891
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 2,449 15:35 21:53 35:45 ⛏ Fish Boom FC
38 2,063 13:24 19:02 39:30 ⛏ Fish Boom FC
33 1,818 13:40 17:13 38:23 ⛏ Fish Boom FC into Fire Galleys
32 1,729 12:33 16:58 34:47 ⛏ Fish Boom FC
26 1,431 12:50 18:57 41:30 ⛏ Fish Boom into Fire Galleys FC
25 1,382 14:01 22:33 49:18 ⛏ Fast Castle
24 1,315 14:02 18:38 36:17 ⛏ Fish Boom FC
22 1,193 15:31 48:05 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
25,575 23,095 10,465 5,640 64,775 71,538
30,280 16,570 11,280 6,600 64,730 68,892
24,250 19,580 11,560 5,800 61,190 67,621
22,785 20,986 9,950 3,000 56,721 64,072
18,070 17,228 10,580 5,050 50,928 52,964
15,255 17,820 10,515 4,400 47,990 51,252
8,280 13,910 890 1,515 24,595 49,786
9,540 5,705 1,725 1,800 18,770 22,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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