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Arena

509250721Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 48m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1016
+15
🇺🇸 Danes · United States
1012
+15
🇹🇼 Franks · Taiwan
993
+16
🇨🇳 Muisca · China
926
+19
🇺🇸 Italians · United States
1062
-19
🇺🇸 Lithuanians · United States
1014
-17
🇺🇸 Danes · United States
984
-16
🇺🇸 Burgundians · United States
903
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,825 11:00 15:05 37:34 ⛏ Fast Castle
34 1,621 11:06 16:02 33:02 ⛏ Fast Castle
32 1,570 12:53 18:41 23:03 ◆ FC into Fast Imp
24 1,139 10:05 17:35 35:16 ⛏ Fast Castle
20 949 11:25 15:12 32:30 ⛏ Fast Castle
19 932 10:55 15:46 32:41 ⛏ Fast Castle
18 885 10:58 15:10 35:36 ⛏ Fast Castle
11 533 13:17 19:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,960 31,870 5,470 3,945 73,245 83,788
24,660 13,580 15,880 2,800 56,920 65,286
24,080 14,255 16,170 1,700 56,205 60,155
24,315 16,690 13,485 1,650 56,140 71,279
17,620 13,745 8,095 1,465 40,925 48,365
12,020 11,125 7,640 2,190 32,975 37,193
14,020 8,490 2,625 1,095 26,230 27,220
9,585 7,440 730 3,030 20,785 26,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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