AoeStats
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Baltic

510441728Analyzed
2v2 RM · 11h ago on Oct 1, 2026· 64m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Japanese · Colombia
755
+9
🇨🇴 Sicilians · Colombia
352
+25
🇧🇷 Saxons · Brazil
580
-17
🇺🇸 Romans · United States
578
-17
Player eAPM Actions Feudal Castle Imperial Opening
72 4,670 12:40 31:58 59:03 ⚔ Towers FC
38 2,455 15:21 23:43 41:22 ⚔ Drush
35 2,249 12:58 22:28 33:15 ⚔ Archers into Skirms
12 812 10:59 24:52 46:05

Resources

Player Food Wood Gold Stone Spent Collected
23,560 24,960 13,720 3,350 65,590 67,267
22,005 16,211 8,655 1,780 48,651 73,564
11,180 24,660 5,800 3,350 44,990 45,786
19,340 6,552 6,595 2,425 34,912 39,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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