AoeStats
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Arena

509739092Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 45m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Chinese · Venezuela
1517
+7
🇨🇴 Slavs · Colombia
1339
+13
🇨🇱 Celts · Chile
1228
+17
🇻🇪 Khmer · Venezuela
1195
+18
🇨🇳 Spanish · China
1290
-15
🇩🇪 Saxons · Germany
1265
-14
1256
-13
🇮🇳 Mongols · India
1245
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,833 10:58 14:46 29:25 ⚔ FC into Scouts
52 2,390 10:30 14:31 33:49 ⛏ Fast Castle
52 2,366 10:42 16:10 31:02 ⛏ Fast Castle
43 1,969 10:20 14:11 34:32 ⛏ Fast Castle
40 1,817 10:58 14:29 28:24 ⛏ Fast Castle
36 1,655 9:30 14:47 33:05 ⛏ Fast Castle
32 1,461 11:04 14:48 42:45 ⛏ Fast Castle
28 1,262 10:19 14:38 29:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,040 19,640 15,695 3,550 70,925 77,399
30,965 23,200 9,385 3,555 67,105 78,796
22,650 15,370 14,045 2,285 54,350 55,493
15,100 20,499 12,590 4,260 52,449 59,932
27,480 9,240 13,345 200 50,265 54,706
19,440 21,031 5,565 2,675 48,711 50,263
20,105 10,306 6,440 1,400 38,251 47,865
15,070 10,262 3,995 975 30,302 33,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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