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Arena

509730321Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 59m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malay · Brazil
1388
+14
🇧🇷 Georgians · Brazil
1382
+14
🇧🇷 Bulgarians · Brazil
1320
+17
🇧🇷 Bohemians · Brazil
1276
+19
🇩🇪 Saxons · Germany
1375
-17
🇫🇮 Bengalis · Finland
1366
-17
🇩🇪 Vietnamese · Germany
1329
-16
🇨🇳 Bohemians · China
1304
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 3,601 10:38 15:07 31:29 ⛏ Fast Castle
53 3,175 10:25 14:40 41:26 ⛏ Fast Castle
40 2,387 11:04 14:31 33:24 ⛏ Fast Castle
39 2,346 9:04 13:28 34:44 ⛏ Fast Castle
38 2,299 11:07 15:56 41:08 ⛏ Fast Castle
30 1,823 10:32 14:38 33:37 ⛏ Fast Castle
30 1,817 10:52 14:49 30:26 ⛏ Fast Castle
28 1,683 11:02 14:47 29:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,415 37,440 26,750 4,480 114,085 119,954
34,150 44,310 30,595 1,050 110,105 131,380
50,735 29,655 12,470 2,445 95,305 103,061
36,025 37,343 13,790 2,900 90,058 108,792
40,680 26,460 13,735 2,615 83,490 88,804
26,155 27,430 17,060 1,650 72,295 103,649
24,725 23,555 13,870 2,250 64,400 74,110
28,585 12,400 5,100 6,120 52,205 61,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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