AoeStats
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Nomad

509722187Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 51m 45s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1319
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1303
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1302
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1272
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1253
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🇭🇺 Japanese · Hungary
1234
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1169
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Player eAPM Actions Feudal Castle Imperial Opening
49 2,527 14:06 18:00 33:50 ⛏ Fish Boom FC
40 2,071 14:33 18:28 47:26 ⛏ Fish Boom FC
31 1,589 13:10 19:23 39:00 ⛏ Fish Boom FC
30 1,576 15:10 19:10 34:04 ⛏ Fast Castle
23 1,177 13:11 23:57 45:18 ⛏ Fish Boom into Galleys FC
22 1,153 13:18 18:53 30:02 ⛏ Fish Boom FC
19 1,006 14:25 18:23 33:39 ⛏ Fish Boom FC into Galleys
15 766 13:54 18:23 29:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,130 27,295 21,035 7,100 84,560 92,632
33,810 13,933 22,560 1,900 72,203 86,796
21,955 16,955 9,760 2,850 51,520 56,138
15,250 16,560 8,060 9,400 49,270 56,066
15,250 16,634 9,220 5,080 46,184 47,482
12,545 10,915 8,275 1,515 33,250 40,309
10,785 9,710 2,990 2,685 26,170 25,246
7,025 10,948 3,785 2,390 24,148 25,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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