AoeStats
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MegaRandom

509488024Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 54m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Byzantines · Uruguay
1189
+12
🇺🇾 Magyars · Uruguay
1122
+14
🇹🇷 Saxons · Türkiye
1119
+27
🇺🇾 Mongols · Uruguay
1137
-16
🇺🇾 Ethiopians · Uruguay
1102
-14
🇺🇾 Celts · Uruguay
1033
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 2,270 10:49 15:30 36:22 ⛏ Fast Castle
39 2,120 10:26 21:06 35:22 ⚔ Archer Rush
33 1,815 11:39 25:15 38:50 ⚔ Skirmisher Rush
27 1,482 9:38 20:45 32:00 ⚔ Scout Rush
25 1,393 11:54 15:50 41:44 ⛏ Fast Castle
22 1,195 11:53 23:39 46:14 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,895 23,972 14,715 3,060 62,642 69,675
23,875 16,191 13,665 2,550 56,281 71,251
23,565 20,915 6,835 2,500 53,815 58,213
24,080 12,630 11,955 2,950 51,615 58,280
19,720 14,920 7,945 4,015 46,600 60,086
8,615 7,916 3,770 2,450 22,751 26,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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