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Arena

509482343Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 51m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1208
+15
🇵🇪 Inca · Peru
1124
+18
🇲🇽 Hindustanis · Mexico
1122
+18
🇹🇷 Lithuanians · Türkiye
1104
+19
🇧🇭 Bulgarians · Bahrain
1191
-18
🇳🇿 Italians · New Zealand
1174
-18
🇨🇳 Franks · China
1166
-17
🇹🇷 Chinese · Türkiye
1151
-32
Player eAPM Actions Feudal Castle Imperial Opening
35 1,785 10:44 14:45 30:02 ⛏ Fast Castle
35 1,800 11:25 15:37 31:44 ⛏ Fast Castle
29 1,479 11:00 14:41 29:34 ⛏ Fast Castle
25 1,301 10:45 15:20 29:38 ⛏ Fast Castle
24 1,214 9:45 17:33 36:49 ⛏ Fast Castle
24 1,215 13:53 17:52 34:11 ⛏ Fast Castle
24 1,238 10:09 16:04 32:09 ⛏ Fast Castle
20 1,003 10:28 22:04 34:32 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,905 18,505 23,145 3,000 88,555 92,423
35,900 23,925 16,015 3,920 79,760 81,781
27,660 18,695 13,805 2,950 63,110 69,219
29,495 18,085 8,935 6,390 62,905 69,692
34,170 15,810 10,240 2,000 62,220 66,775
23,485 15,165 13,040 4,100 55,790 61,388
25,010 17,705 7,755 2,905 53,375 85,906
15,355 13,205 9,260 2,250 40,070 47,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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