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Arena

510554075Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 25m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1128
+16
🇨🇱 Spanish · Chile
1121
+16
🇧🇷 Japanese · Brazil
1087
+18
🇹🇼 Danes · Taiwan
1150
-18
🇹🇼 Spanish · Taiwan
1119
-16
🇹🇼 Persians · Taiwan
1117
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,002 11:59 16:27 — ⛏ Fast Castle
38 974 11:09 15:08 — ⛏ Fast Castle
37 934 10:44 15:32 — ⛏ Fast Castle
34 870 10:38 14:44 — ⛏ Fast Castle
34 878 10:09 14:27 — ⛏ Fast Castle
32 816 10:54 14:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,725 5,600 1,495 325 14,145 15,233
6,725 4,795 200 1,590 13,310 16,802
4,935 4,670 1,345 1,080 12,030 12,595
5,480 3,365 1,055 650 10,550 12,305
5,660 3,355 670 750 10,435 12,229
4,795 2,505 1,105 710 9,115 11,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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