AoeStats
← lord__thompson

Yucatan

510899814Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 50m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1160
+14
🇦🇷 Vietnamese · Argentina
1110
+16
🇺🇸 Malay · United States
1150
-17
🇺🇸 Varangians · United States
1070
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,299 10:27 28:08 40:33 ⚔ Scout Rush
40 1,997 11:06 16:26 38:58 ⛏ Fast Castle
35 1,784 10:58 25:24 43:13 ⚔ Archer Rush
27 1,356 11:08 14:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,845 14,148 10,325 4,595 49,913 51,942
18,715 15,847 7,985 3,995 46,542 49,921
16,630 9,365 7,320 1,400 34,715 40,475
7,395 6,264 4,610 1,305 19,574 20,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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