AoeStats
← Mjaguar

Arena

509664840Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 56m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1040
+15
🇲🇽 Poles · Mexico
1005
+17
🇪🇸 Turks · Spain
1046
-17
🇪🇸 Aztecs · Spain
992
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,977 10:27 14:47 34:20 ⛏ Fast Castle
26 1,465 11:18 14:56 38:09 ⛏ Fast Castle
25 1,415 10:12 21:47 34:46 ⛏ Fast Castle
14 777 10:43 16:45 41:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,995 22,630 12,405 1,500 75,530 81,189
29,070 12,220 9,925 1,010 52,225 52,913
27,170 10,030 8,770 3,450 49,420 60,583
13,750 7,490 5,810 5,175 32,225 33,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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