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Black Forest

509809765Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 41m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
970
+16
🇺🇸 Bohemians · United States
903
+19
🇺🇸 Danes · United States
895
+19
🇨🇦 Franks · Canada
875
+20
🇹🇼 Poles · Taiwan
1042
-21
🇹🇼 Goths · Taiwan
969
-52
🇨🇳 Huns · China
939
-17
🇹🇼 Britons · Taiwan
918
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,720 10:03 16:42 31:45 ⛏ Fast Castle
29 1,183 11:34 15:27 32:55 ⛏ Fast Castle
29 1,220 15:21 19:47 31:48 ⛏ Fast Castle
25 1,048 10:56 18:59 28:37 ⛏ Fast Castle
22 923 12:32 19:05 32:35 ⛏ Fast Castle
17 714 14:13 19:24 33:24 ⛏ Fast Castle
15 615 11:40 16:12 32:10 ⛏ Fast Castle
14 575 11:59 16:09 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,965 17,183 7,615 3,055 44,818 51,277
20,980 13,800 7,350 1,005 43,135 49,550
19,270 9,244 11,295 1,570 41,379 49,811
17,495 12,780 8,805 1,600 40,680 53,178
15,705 9,760 6,855 1,500 33,820 44,602
13,405 10,785 5,070 1,640 30,900 35,651
10,605 7,649 7,605 2,165 28,024 29,551
13,730 7,410 4,910 900 26,950 31,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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