AoeStats
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Arena

509481533Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 29m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1262
+12
🇨🇭 Burgundians · Switzerland
1237
+13
🇲🇽 Koreans · Mexico
1228
+13
🇸🇻 Saxons · El Salvador
1214
-14
🇵🇪 Malians · Peru
1178
-13
🇨🇴 Italians · Colombia
1113
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,227 8:59 27:00 — ⚔ Towers FC
41 1,206 9:46 14:02 — ⛏ Fast Castle
29 854 11:55 17:52 28:53 ⛏ Fast Castle
25 728 9:37 19:48 — ⛏ Fast Castle
23 666 8:59 18:00 — ⛏ Fast Castle
23 689 11:16 15:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,925 9,940 2,250 300 25,415 27,305
6,860 8,220 1,710 1,850 18,640 19,450
7,380 4,506 2,675 690 15,251 16,843
5,765 4,540 1,615 1,500 13,420 16,699
6,035 4,080 950 1,495 12,560 14,074
4,750 3,863 810 450 9,873 10,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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