Arabia
509451589Analyzed2v2 RM
·
4d ago on Sep 26, 2026·
56m 32s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Slash13
159 units ordered
Konnik114
Pikeman18
Militia9
Spearman7
Mangonel4
Knight3
Scout Cavalry2
Battering Ram1
Scorpion1
First military 10:11 — Militia
andresffelipe20
71 units ordered
Battle Elephant27
Urumi Swordsman12
Skirmisher9
Mangonel7
Spearman5
Archer4
Monk4
Trebuchet2
Armored Elephant1
First military 13:26 — Spearman
JBossBien
129 units ordered
Archer49
Crossbowman42
Pikeman31
Plumed Archer4
Militia3
First military 12:54 — Archer
SaVaGe
159 units ordered
Varangian Guard91
Jarl23
Knight20
Scout Cavalry16
Battering Ram5
Archer4
First military 11:11 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Slash13’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
andresffelipe20’s army
and what beats it
beaten by
Spearman
+30
Camel Rider
+9
Scorpion
+7
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Skirmisher
+3
JBossBien’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
SaVaGe’s army
and what beats it
beaten by
Hand Cannoneer
+10
Spearman
+1
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9