AoeStats
← PilotePSP

Nomad

510379613Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 64m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Maya · France
1166
+16
🇫🇷 Varangians · France
1156
+17
🇧🇪 Tupi · Belgium
1140
+17
🇫🇷 Persians · France
1097
+19
🇺🇸 Huns · United States
1207
-19
🇹🇷 Turks · Türkiye
1189
-18
🇨🇳 Chinese · China
1144
-16
🇵🇪 Vietnamese · Peru
1130
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 3,038 13:19 17:35 38:53 ⛏ Fish Boom FC
38 2,470 15:50 23:22 46:50 ⛏ Fish Boom into Galleys FC
37 2,365 13:18 17:44 35:24 ⛏ Fish Boom FC
25 1,603 15:00 19:39 39:53 ⛏ Fish Boom FC
21 1,353 16:26 27:05 41:01 ⛏ Fish Boom into Fire Galleys FC
20 1,296 15:16 18:30 34:49 ⛏ Fish Boom FC
18 1,185 18:18 22:11 — ⛏ Fish Boom FC
17 1,072 14:24 26:24 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
41,945 19,620 32,310 5,680 99,555 120,526
19,725 36,580 19,925 5,835 82,065 91,601
16,225 29,815 15,880 5,400 67,320 71,991
28,380 18,695 17,520 2,350 66,945 83,425
25,135 19,332 11,325 2,750 58,542 71,543
14,625 23,545 14,190 2,900 55,260 68,668
12,320 11,485 4,725 2,885 31,415 32,864
11,335 5,686 2,330 850 20,201 21,410
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.