AoeStats
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Arena

510262894Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 50m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1380
+6
🇨🇳 Malians · China
1231
+11
🇵🇪 Hindustanis · Peru
1114
+16
🇨🇳 Celts · China
679
+30
🇦🇺 Cumans · Australia
1210
-19
🇸🇪 Saxons · Sweden
1119
-16
🇲🇽 Malians · Mexico
1056
-14
🇦🇺 Franks · Australia
1043
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,034 11:18 15:16 35:05 ⛏ Fast Castle
39 1,948 11:17 15:04 27:37 ⛏ Fast Castle
28 1,393 11:36 15:46 32:56 ⛏ Fast Castle
27 1,372 10:18 14:32 34:51 ⛏ Fast Castle
23 1,172 13:32 17:53 35:17 ⛏ Fast Castle
23 1,159 11:21 16:24 — ⛏ Fast Castle
18 882 11:47 16:50 33:31 ⛏ Fast Castle
10 515 11:53 17:18 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,355 20,445 27,950 5,925 105,675 122,017
24,185 20,045 13,620 2,425 60,275 70,563
16,185 15,180 10,405 2,555 44,325 51,703
19,800 11,360 10,475 1,865 43,500 50,936
14,135 14,070 7,795 990 36,990 45,957
14,570 8,075 5,865 905 29,415 41,590
10,755 8,805 1,110 950 21,620 23,546
9,505 6,175 4,195 850 20,725 28,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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