AoeStats
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Black Forest

509194258Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 20m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
760
+14
🇹🇷 Byzantines · Türkiye
704
+17
🇦🇷 Persians · Argentina
688
+17
635
+19
🇬🇧 Bohemians · United Kingdom
843
-21
🇨🇳 Danes · China
804
-20
🇦🇷 Britons · Argentina
634
-14
🇹🇷 Franks · Türkiye
583
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 598 12:47 20:05 — ⛏ Fast Castle
24 492 13:33 — — ⚔ Drush into Skirms
23 461 11:48 17:09 — ⛏ Fast Castle
18 365 14:14 — — ⛏ Fast Castle
17 347 10:20 20:03 — ⛏ Fish Boom FC
13 272 11:15 — — ⚔ Scouts into Skirms
11 222 15:24 — —
9 175 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,250 3,955 250 0 7,455 8,754
4,055 2,279 190 125 6,649 7,074
3,750 2,040 200 0 5,990 7,537
3,525 1,551 300 0 5,376 5,907
3,025 1,663 250 0 4,938 5,892
2,550 2,024 160 0 4,734 5,724
2,150 921 50 95 3,216 4,676
0 157 0 0 157 183
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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