AoeStats
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Arena

509967403Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 54m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1016
+12
🇩🇪 Dravidians · Germany
1004
+12
🇦🇺 Goths · Australia
869
+18
🇲🇽 Malians · Mexico
931
-14
🇲🇽 Poles · Mexico
915
-14
🇲🇽 Britons · Mexico
908
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,158 11:27 16:33 31:03 ⛏ Fast Castle
34 1,859 9:47 22:24 37:45 ⚔ M@A into Archers
29 1,592 10:54 14:53 26:51 ⛏ Fast Castle
29 1,573 11:01 14:45 32:34 ⛏ Fast Castle
26 1,421 10:18 14:58 32:51 ⛏ Fast Castle
11 621 9:00 22:30 38:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,220 15,685 18,700 1,320 61,925 76,291
28,220 19,630 10,725 950 59,525 73,360
27,495 20,285 8,815 900 57,495 68,588
23,310 16,105 14,390 2,310 56,115 59,983
27,720 11,060 13,550 3,600 55,930 63,413
8,330 4,450 5,200 750 18,730 24,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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