AoeStats
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Arabia

504476326Analyzed
4v4 RM · 25d ago on Sep 5, 2026· 47m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Georgians · Georgia
923
+15
🇧🇪 Franks · Belgium
901
+16
🇬🇧 Vietnamese · United Kingdom
882
+16
🇨🇭 Slavs · Switzerland
878
+17
🇩🇪 Teutons · Germany
954
-40
🇹🇼 Wei · Taiwan
895
-42
🇹🇷 Malay · Türkiye
885
-16
🇩🇪 Britons · Germany
835
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,892 10:57 21:34 — ⚔ Archer Rush
38 1,808 12:08 17:45 37:41 ⚔ Scouts FC
30 1,400 11:24 17:20 35:19 ⛏ Fast Castle
27 1,253 13:00 17:40 46:52 ⛏ Fast Castle
18 845 10:23 16:35 34:23 ⛏ Fast Castle
14 660 11:18 15:31 42:18 ⛏ Fast Castle
12 551 10:22 21:54 42:35 ⚔ FC into Skirms
11 522 16:52 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
22,260 13,375 12,810 1,500 49,945 60,673
21,080 8,680 9,960 3,000 42,720 50,200
15,755 6,525 8,640 2,350 33,270 39,572
9,600 11,680 7,025 300 28,605 41,520
13,195 6,971 5,260 1,500 26,926 33,311
10,850 7,317 4,630 850 23,647 26,147
9,210 7,860 2,600 850 20,520 22,192
2,635 2,390 120 100 5,245 6,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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