AoeStats
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Black Forest

509361450Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 58m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Celts · Hong Kong SAR China
947
+16
🇨🇳 Tatars · China
947
+16
🇨🇳 Teutons · China
944
+16
🇹🇼 Franks · Taiwan
912
+19
🇹🇷 Lithuanians · Türkiye
964
-46
🇨🇳 Bohemians · China
957
-17
🇦🇹 Danes · Austria
950
-17
🇵🇪 Franks · Peru
945
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,489 12:47 17:55 32:14 ⛏ Fast Castle
26 1,558 13:10 17:57 31:31 ⛏ Fast Castle
25 1,481 11:43 22:30 32:52 ⛏ Fast Castle
24 1,391 11:55 15:47 32:03 ⛏ Fast Castle
21 1,250 17:28 25:19 45:29 ⛏ Fast Castle
20 1,172 11:53 16:47 30:01 ⛏ Fast Castle
19 1,116 14:20 19:08 30:08 ⛏ Fast Castle
14 851 13:08 19:03 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,285 39,572 20,200 1,790 109,847 138,376
44,020 26,505 27,625 975 99,125 103,827
28,595 29,115 21,905 5,955 85,570 105,589
24,785 32,804 13,275 1,855 72,719 79,055
32,545 12,985 18,895 3,500 67,925 82,901
10,050 25,510 17,115 2,200 54,875 70,058
26,440 17,537 5,395 2,900 52,272 63,185
18,940 14,573 8,060 300 41,873 51,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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