AoeStats
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Arena

507730246Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 47m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Bulgarians · Indonesia
968
+15
🇭🇰 Huns · Hong Kong SAR China
933
+17
🇨🇳 Persians · China
933
+17
🇨🇳 Teutons · China
930
+17
🇵🇱 Vikings · Poland
962
-18
🇺🇿 Slavs · Uzbekistan
952
-46
🇺🇸 Berbers · United States
943
-16
🇺🇸 Teutons · United States
935
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,603 11:19 16:11 32:30 ⛏ Fast Castle
22 1,049 9:38 15:45 32:05 ⛏ Fast Castle
19 882 12:30 20:35 33:22 ⛏ Fast Castle
18 841 12:13 19:23 35:55 ⛏ Fast Castle
17 797 11:51 15:21 30:27 ⛏ Fast Castle
16 737 12:02 16:26 28:49 ⛏ Fast Castle
15 728 10:51 16:03 32:12 ⛏ Fast Castle
11 508 12:19 20:46 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,910 15,935 14,455 5,005 67,305 70,358
29,895 12,625 16,255 4,200 62,975 75,714
26,600 13,885 15,995 3,655 60,135 71,308
24,630 17,820 15,570 1,600 59,620 61,939
22,275 19,265 14,440 1,720 57,700 67,595
23,285 11,365 7,845 2,150 44,645 60,280
15,855 13,540 7,410 1,700 38,505 49,837
11,125 11,795 7,370 2,150 32,440 50,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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