Four Lakes
508836844Analyzed1v1 RM
·
7d ago on Sep 24, 2026·
54m 4s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
JulBurn's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
el_fercho143
D
Feudal Age
13:19
vs 10:51
btm 7%
Castle Age
25:07
vs 20:09
btm 10%
Imperial Age
44:22
vs 36:23
btm 9%
eAPM
18
vs 32
btm 16%
First military
15:28
vs 12:45
btm 28%
▼
Slow Feudal Age at 13:19 — slower than 93% of analysed players on Four Lakes
▼
Slow Castle Age at 25:07 — slower than 90% of analysed players on Four Lakes
▼
Slow Imperial Age at 44:22 — slower than 91% of analysed players on Four Lakes
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (13:20) — usually safest before it
▼
Town centers idle 7:25 of the first 25:07 — keep villagers queued
JulBurn
C
Feudal Age
10:18
vs 10:51
top 32%
Castle Age
20:55
vs 20:09
btm 41%
Imperial Age
40:07
vs 36:23
btm 24%
eAPM
27
vs 32
btm 39%
First military
10:14
vs 12:45
top 16%
▼
Slow Imperial Age at 40:07 — slower than 76% of analysed players on Four Lakes
▲
Early military at 10:14 (Militia) — earlier than 84% of analysed players on Four Lakes