AoeStats
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Arena

510331931Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 36m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇦 Maya · Bosnia & Herzegovina
1279
+17
🇨🇳 Celts · China
1246
+19
🇦🇺 Burgundians · Australia
1243
+19
🇺🇸 Varangians · United States
1346
-21
🇺🇸 Muisca · United States
1304
-18
🇺🇸 Koreans · United States
1261
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 1,637 10:03 14:04 28:29 ⛏ Fast Castle
36 1,292 10:48 14:18 29:23 ⛏ Fast Castle
34 1,234 10:36 15:18 29:35 ⛏ Fast Castle
33 1,189 10:24 14:37 29:35 ⛏ Fast Castle
27 966 9:53 14:46 30:11 ⛏ Fast Castle
24 879 9:56 14:13 29:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,255 13,734 6,735 1,800 45,524 49,380
21,530 14,120 5,470 950 42,070 43,704
15,645 12,490 7,405 2,250 37,790 44,736
14,035 12,950 6,335 1,650 34,970 41,108
12,980 13,020 4,670 1,530 32,200 39,388
15,400 8,693 5,760 1,090 30,943 32,551
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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