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African Clearing

510320108Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 48m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1433
+15
🇨🇳 Berbers · China
1428
+15
1405
+16
🇨🇳 Aztecs · China
1400
+16
🇨🇳 Portuguese · China
1440
-17
🇨🇳 Vietnamese · China
1430
-17
🇨🇳 Varangians · China
1387
-15
🇨🇳 Magyars · China
1348
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,092 14:18 18:43 39:45 ⛏ Fast Castle
40 1,941 16:07 20:31 35:51 ⛏ Fish Boom FC
39 1,932 14:37 19:01 32:06 ⛏ Fast Castle
37 1,790 13:13 17:06 40:17 ⛏ Fast Castle
33 1,641 15:19 19:18 34:56 ⛏ Fast Castle
31 1,495 14:05 18:46 38:33 ⛏ Fish Boom FC
24 1,160 12:09 23:56 — ⚔ Scout Rush
19 913 12:55 17:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,630 22,154 23,140 2,490 75,414 77,166
25,960 16,700 14,720 2,605 59,985 68,177
14,625 22,920 14,540 3,960 56,045 56,709
22,615 19,509 9,460 1,800 53,384 61,423
15,280 15,309 9,695 3,165 43,449 50,641
12,845 16,915 7,035 2,520 39,315 40,574
8,100 4,870 350 950 14,270 18,121
6,050 3,393 1,120 1,600 12,163 12,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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