AoeStats
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Lombardia

509561664Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 50m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1516
+11
🇺🇸 Cumans · United States
1413
+15
🇯🇵 Saxons · Japan
1303
+20
🇨🇳 Franks · China
1437
-17
🇭🇰 Poles · Hong Kong SAR China
1383
-15
1373
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,335 8:02 19:17 29:27 ⚔ Scout Rush
46 2,294 9:59 16:29 30:27 ⛏ Fast Castle
45 2,271 8:57 18:31 37:10 ⛏ Fast Castle
43 2,145 9:53 20:34 36:18 ⚔ FC into Archers
28 1,381 9:56 14:18 29:36 ⛏ Fast Castle
22 1,115 10:32 21:23 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,595 20,090 20,335 2,870 96,890 106,463
33,095 18,887 22,385 2,655 77,022 80,257
33,935 17,380 16,760 2,250 70,325 72,045
19,115 24,064 19,025 5,755 67,959 74,018
25,435 23,194 7,475 2,300 58,404 71,443
17,000 21,040 15,860 3,435 57,335 68,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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