AoeStats
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African Clearing

510369419Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 51m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1137
+15
🇸🇪 Persians · Sweden
1128
+15
🇺🇸 Malians · United States
1123
+15
🇳🇱 Varangians · Netherlands
1092
+16
🇨🇳 Varangians · China
1188
-19
🇨🇿 Mongols · Czechia
1084
-14
🇫🇷 Saracens · France
1075
-14
🇫🇷 Vietnamese · France
1075
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,634 14:44 20:06 38:30 ⛏ Fast Castle
31 1,572 12:32 18:58 38:41 ⛏ Fast Castle
26 1,314 12:27 19:47 37:18 ⛏ Fast Castle
26 1,313 15:34 20:08 — ⛏ Fast Castle
21 1,060 14:50 20:20 — ⚔ Scout Rush
20 1,044 14:09 18:33 32:58 ⛏ Fast Castle
20 1,029 15:45 25:49 — ⚔ Skirmisher Rush
18 907 15:50 23:41 44:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,965 20,172 12,460 4,715 61,312 69,046
23,820 11,905 10,830 3,520 50,075 61,766
21,560 9,810 12,805 910 45,085 50,867
13,350 14,680 9,085 2,350 39,465 45,327
8,335 8,335 4,900 1,620 23,190 26,319
5,900 7,908 2,225 1,600 17,633 19,165
6,670 5,032 1,075 1,600 14,377 13,663
4,670 3,992 980 1,030 10,672 11,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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