AoeStats
← Murkeldjuret. ®

Yucatan

510277722Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 69m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
1201
+13
🇮🇳 Magyars · India
1197
+13
🇲🇽 Vikings · Mexico
1045
+39
🇨🇳 Britons · China
1031
+21
🇩🇪 Persians · Germany
1203
-19
🇸🇪 Danes · Sweden
1170
-18
🇷🇴 Mongols · Romania
1137
-17
🇳🇴 Magyars · Norway
1008
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 2,528 9:21 16:45 38:06 ⚔ Scout Rush
36 2,538 10:13 15:09 23:11 ⛏ Fast Castle
32 2,214 13:32 18:02 33:43 ⛏ Fast Castle
28 1,985 11:05 17:49 33:13 ⛏ Fast Castle
27 1,904 10:57 21:54 42:03 ⚔ Skirmisher Rush
25 1,762 11:35 16:53 36:29 ⛏ Fast Castle
23 1,618 10:52 18:26 33:54 ⚔ FC into Archers
21 1,489 11:59 21:28 36:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,810 41,605 64,580 3,910 139,905 151,148
61,605 17,165 40,050 2,480 121,300 127,433
37,755 35,275 26,340 4,250 103,620 113,656
29,385 38,335 30,105 3,950 101,775 105,911
38,625 23,370 31,165 3,730 96,890 113,613
38,615 30,985 19,730 3,310 92,640 99,580
37,755 25,365 13,675 3,040 79,835 92,618
29,515 21,410 19,635 2,390 72,950 78,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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