AoeStats
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African Clearing

510276355Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 5m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1190
+14
🇸🇪 Mongols · Sweden
1139
+16
🇪🇸 Varangians · Spain
1119
+16
🇲🇽 Spanish · Mexico
1114
+17
🇹🇼 Magyars · Taiwan
1165
-17
🇹🇼 Huns · Taiwan
1165
-17
🇨🇳 Jurchens · China
1124
-15
🇨🇳 Byzantines · China
1103
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 322 — — —
53 299 — — —
28 160 — — —
27 154 — — —
24 133 — — —
18 104 — — —
13 75 — — —
2 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 325 0 100 1,075 450
450 425 0 100 975 322
300 500 50 100 950 185
400 425 0 100 925 526
400 425 0 100 925 230
500 275 50 100 925 499
300 450 50 100 900 184
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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