AoeStats
← Murkeldjuret. ®

Lombardia

510180576Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 2m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1142
+13
🇸🇪 Saracens · Sweden
1131
+13
🇦🇹 Vietnamese · Austria
1019
+18
🇧🇷 Lithuanians · Brazil
996
+18
🇨🇦 Magyars · Canada
1076
-16
🇺🇸 Saxons · United States
1075
-16
🇹🇷 Khmer · Türkiye
1047
-15
🇪🇸 Bohemians · Spain
1038
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 114 — — —
38 95 — — —
34 86 — — —
31 77 — — —
31 77 — — —
27 67 — — —
7 17 — — —
4 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 0 50 0 250 210
200 0 0 0 200 230
200 0 0 0 200 230
100 0 0 0 100 170
100 0 0 0 100 137
0 0 0 0 0 70
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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