AoeStats
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Nomad

509431481Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 39m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1183
+15
🇦🇷 Cumans · Argentina
1170
+16
🇦🇷 Lithuanians · Argentina
1135
+18
🇲🇹 Romans · Malta
1184
-17
🇲🇽 Varangians · Mexico
1183
-17
🇫🇷 Saracens · France
1130
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,249 14:24 23:05 — ⚔ Fish Boom into M@A
31 1,203 16:00 19:58 — ⛏ Fast Castle
30 1,159 17:29 — — ⚔ Fish Boom into M@A
25 981 12:31 18:59 34:03 ⛏ Fish Boom FC
24 935 15:26 21:15 — ⛏ Fast Castle
23 909 13:11 18:42 34:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,935 11,697 5,850 2,260 31,742 37,177
11,425 9,612 4,170 2,275 27,482 27,331
9,365 10,293 1,305 525 21,488 22,252
9,290 7,085 2,115 1,705 20,195 21,651
7,590 6,285 2,740 3,155 19,770 20,681
3,225 4,183 865 200 8,473 9,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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