AoeStats
← joeyvankoningsbruggen

Pilgrims

509083354Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 98m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇹 Romans · Malta
1189
+12
🇮🇪 Varangians · Ireland
1134
+14
🇦🇪 Persians · United Arab Emirates
1121
-13
🇩🇪 Lithuanians · Germany
1083
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 3,111 14:08 22:48 34:26 ⛏ Fish Boom FC
31 2,999 12:06 25:01 58:48 ⚔ Fish Boom into M@A into Skirms
22 2,158 12:21 18:08 38:04 ⚔ Fish Boom into Fire Galleys FC into Archers
14 1,411 13:10 19:17 39:13 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
40,620 38,625 24,720 5,350 109,315 138,750
29,130 43,115 10,125 3,780 86,150 101,039
33,225 20,385 22,290 7,700 83,600 97,918
29,610 18,935 15,445 5,375 69,365 90,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.