AoeStats
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MegaRandom

509807013Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 29m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1001
+13
🇲🇽 Khmer · Mexico
950
+15
🇲🇽 Byzantines · Mexico
912
+16
🇦🇷 Dravidians · Argentina
957
-16
🇦🇷 Varangians · Argentina
932
-15
🇦🇷 Ethiopians · Argentina
892
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,557 8:25 22:07 — ⚔ Scout Rush
38 1,120 8:34 13:12 — ⛏ Fast Castle
34 1,003 13:40 — —
31 923 10:18 17:02 — ⛏ Fast Castle
31 903 10:04 20:32 — ⚔ FC into Scouts
14 425 10:47 17:36 29:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,715 5,375 2,475 950 16,515 18,175
7,705 5,044 1,550 400 14,699 16,206
6,120 3,858 350 1,095 11,423 11,875
4,850 4,064 980 570 10,464 10,572
3,950 1,928 1,920 650 8,448 9,165
3,460 2,575 215 125 6,375 6,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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