AoeStats
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Arena

510247014Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 43m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
1041
+17
🇨🇳 Varangians · China
1007
+18
🇨🇱 Mapuche · Chile
1087
-18
🇨🇱 Italians · Chile
1033
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,674 10:02 14:18 34:21 ⛏ Fast Castle
32 1,388 10:51 20:06 42:23 ⛏ Fast Castle
24 1,060 11:10 15:09 28:50 ⛏ Fast Castle
21 932 10:25 18:16 41:10 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,305 9,760 7,765 850 35,680 40,093
12,450 10,415 5,265 2,465 30,595 37,668
14,785 5,895 6,875 1,400 28,955 33,040
11,260 10,490 4,680 1,690 28,120 31,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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