AoeStats
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Arabia

510171539Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 52m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Ethiopians · Austria
939
+16
🇩🇪 Romans · Germany
934
+16
🇦🇹 Magyars · Austria
876
+18
🇪🇸 Maya · Spain
941
-17
🇩🇰 Byzantines · Denmark
941
-49
🇨🇿 Saxons · Czechia
912
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,687 11:00 23:27 47:52 ⚔ Scout Rush
30 1,579 10:57 23:18 38:25 ⚔ Scout Rush
25 1,299 11:16 20:33 38:08 ⛏ Fast Castle
19 1,015 10:00 17:25 31:25 ⚔ FC into Archers
12 632 34:07 50:50 — ⚔ Drush
12 626 12:23 17:01 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,775 14,531 4,750 2,850 51,906 56,739
11,355 19,173 13,110 1,500 45,138 58,806
25,940 10,696 4,075 850 41,561 48,846
10,070 12,834 9,400 2,150 34,454 55,768
10,375 10,590 8,245 2,275 31,485 38,104
13,155 4,720 2,395 250 20,520 21,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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