AoeStats
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Arabia

510153218Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 68m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
980
+15
🇨🇱 Franks · Chile
962
+44
🇺🇸 Danes · United States
921
+17
🇦🇹 Romans · Austria
973
-17
🇩🇪 Ethiopians · Germany
967
-16
🇦🇹 Wu · Austria
904
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,494 11:36 15:56 43:10 ⛏ Fast Castle
37 2,500 12:56 20:34 56:23
24 1,651 12:24 15:52 32:02 ⛏ Fast Castle
21 1,453 11:52 25:13 43:27 ⚔ Scout Rush
17 1,137 10:47 18:22 31:46 ⛏ Fast Castle
10 712 10:49 29:13 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,675 26,215 16,625 5,750 73,265 93,956
38,910 17,327 13,205 2,150 71,592 79,750
19,270 32,458 15,560 4,200 71,488 95,436
21,685 17,297 11,330 3,630 53,942 58,157
20,895 8,865 12,895 3,475 46,130 56,853
6,515 6,810 1,610 200 15,135 16,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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