AoeStats
← Cyrusthegreat

Lombardia

508573755Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 48m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
622
+17
🇺🇸 Franks · United States
621
+17
🇨🇴 Burgundians · Colombia
611
+17
🇨🇴 Turks · Colombia
654
-33
🇨🇳 Franks · China
641
-17
🇦🇷 Danes · Argentina
605
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 1,948 11:57 17:06 34:35 ⛏ Fast Castle
15 707 11:56 18:27 44:43 ⛏ Fast Castle
13 649 12:41 24:19 43:18 ⚔ Skirmisher Rush
12 569 13:42 25:38 42:58 ⚔ Scout Rush
9 418 11:12 20:39 — ⛏ Fast Castle
4 189 16:02 — —

Resources

Player Food Wood Gold Stone Spent Collected
22,390 14,236 5,860 3,750 46,236 50,729
22,100 7,670 14,720 1,400 45,890 56,568
15,925 9,510 8,965 1,700 36,100 41,358
12,575 8,633 6,425 650 28,283 32,054
3,925 2,930 550 850 8,255 9,374
3,265 2,297 125 125 5,812 7,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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