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Fortress

509468250Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 35m 34s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1225
+18
🇲🇽 Jurchens · Mexico
1224
+18
🇦🇷 Saracens · Argentina
1290
-19
🇦🇷 Varangians · Argentina
1243
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 1,908 8:35 12:49 34:07 ⛏ Fast Castle
29 1,026 7:53 13:04 31:21 ⛏ Fast Castle
28 998 7:43 12:12 — ⛏ Fast Castle
20 710 7:46 11:50 26:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,930 6,745 5,770 1,150 26,595 37,172
9,235 6,395 5,865 100 21,595 24,414
9,270 5,090 4,475 100 18,935 18,920
9,345 5,988 2,910 430 18,673 20,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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